You can choose System Improvements (buildings) and ships you want to make here. Click the New Fleet button circled in red to take it out of the hangar so you can use it. March 22, 2017 Aug 22, 2017 Find out more. Big fleets is really where the magic lies, although the bonus wanes as the game goes on. Fighters and battle tactics: Battle tactics effect if fighters escort ships or escort bombers and assault enemy ships. Top weapon mounts: Weapon mounts at sit-on-top of a ship, has a 270 degree arc of fire(front & side). Ambush cloaking module (DLC Penumbra) which enables you be invisible till you enter chosen battle range doesn’t work against fighter and bombers(I suspect this was unintentional). Home > Guides > Endless Space 2 – Weapon Modules Guide. Post your stories, news, and screenshots here! Endless Space 2 has a classic structure: a tight, turn based, 4X strategy space game with both solo and multiplayer, broad selection of races to choose from, and the ability to customize your own within certain limits. Niche roll of being a great crossfire weapon makes it a good candidate for top mounted and heavy weapon slots, All beam module strategic upgrades have ‘kill crew effect’, these effects will occur at all ranges reliable due the 100% hit rate (More on this later). If two carriers are both equipped with this weapon they should do enough damage to instant kill max health small ships. Creeper World 4 – Useful Numbers (Productions), Poor accuracy overall, only effective in short range, Effectiveness drops greatly as the enemy closes in, Slow firing projectile can’t change target lead to wasted volleys when during crossfire, Upgrading infantry increase manpower damage, Requires manpower for initial weapon equipment, Enemy fleets with high manpower take longer to capture, Very slow RoF(8) means overkill risk is high, Very High damage, due to complete penetration on hulls and shields, Shield modules scale up faster than hull modules, Instant crossfire damage reduce chance of overkill, High area-of-effect damage that hits all enemies in the targeted flotilla, Crossfire at 100% chance to hit that can’t be evaded, Terrible RoF(Once per phrase at the start), Greatly increases chance the ship carrying the weapon will be targeted by enemies, Can attack anywhere on the map regards of lane distance, Will change target quickly after destroying a ship, Will keep fighting after carrier ship has died, only stops if fleet is destroyed, Appear to be effective against both shields and hulls, Doesn’t start damage till the second phrase, Ship damage so small they don’t effect the battle (10% large, 25% Medium, 45% Small), Not utility outside killing fighters and bombers, Battle tactics can lead to undesirable results. “Prudent Positions” reduce weapon module damage by 50%, pods don’t ‘damage’ ships they deliver infantry that do damage. A good way to prevent overkill is to combine with slugs with railguns in the hope that they can finish a vessel before the next volley. Using Probes in Endless Space 2. Lastly a smart could achieve 100% evasion (Penumbra DLC) on the first shot received and than with the focus fire kill the ship. I don’t like the ground combat much, so Siege ships are nice - a single ship with all 4 modules reduces Manpower by 60/turn. The Sophons. All heavy mounts are top mounts by defaults, Critical hits: Weapons hits that ignore armour or shields, provide no bonus damage. Endless Space 2 features nine major factions, each with their own asymmetrical gameplay, storyline, homeworlds, spaceships, heroes and technologies. Suddenly they have no man power in their ships, one shot from a pod and any ship is yours. When you build a ship it starts in the hangar. 3. Which again, scales with game speed (the slower the better). Ignore anything with less than 4 planets, and don’t pay too much attention on all the FIDSI bonuses of the different planets. Build unarmed scout ships to explore other faction territories. It’s a really bad situation and I hope one day the devs add better bombers and fighters into the tech tree so we don’t have to rely on quests to make them competitive. In Endless Space there is really only one measure: who has more Pop, and thus more FIDS. 3 . Though some basic concepts are covered these guide is intended for players who have a basic understanding of the game and are looking to go beyond, some concepts touched upon may seem foreign as to new players but, overall this guide should be helpful to anyone. Endless Space 2 takes the classic “one more turn” formula to new heights. 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